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OPINION ABOUT RATING SYSTEM,grammatically improved version

 
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Agresor
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Joined: 30 Nov 2003
Posts: 43
Location: Somewhere in your MIND!

PostPosted: 21.01.2004 15:55    Post subject: OPINION ABOUT RATING SYSTEM,grammatically improved version Reply with quote

ABOUT KLEIER RATING SYSTEM:
I am sorry for my bad english and i send improved version!thx


MY ENGLISH IS NOT SO GOOD,SO I HOPE YOU WILL UNDERSTAND WHAT I EXPLAIN.
THIS IS REPLAY ON GAIUS_MARIUS TOPIC AS WELL.

I have been reading all about Kleier rating system for last months,but i still
have only approximately view about system mostly based on experience and some
experiments that i made,but some interesting behaviour was still
possible to determine.

1.Kleier system is NOT suitable from psychological view of player.
If somebody gets points playing with weak players and intends to be looking good
player with good rating,he has only to avoid playing with strong players.
And consequence is that players are not more interesting to play all people,what
is drop of quality and interest of players.
Who likes to play and learn to be better , will find here many times too much
tactics who will play against who.

2.kleier system has obviously weak definition of what in Kleier page writes
as "good player definition" and means that player is good define if he has
enough games
20..or maybe more.This definition is WEAK,while on basis of quantity of
games it is impossible to decide if player is good or not so good,while that all
games are not statisticaly satisfactory for that hypothesis from mathematicans
point of wiev. Consequence is that somebody who has played many games as
Gaius_Marius in UL,is unfair well defined and is always about some rating value
,unable to make some changes.
You can see that this means drop down of motivation to play (Stratego) game.

3.I think all players come here to PLAY and MAKE FUN,OR be SERIOUS better and
RATING POINTS ARE REWARD for all what happens.
If reward is not CORESPOND ,the interest and motivation get down for such
GREAT GAME AS STRATEGO AND I THINK THIS IS NOT THE GOAL OF YOUR
GREAT STRATEGO(games)PROJECT!


So i mean that you must change Kleier rating system,maybe only some small
improvements in sense what i explain.

Moust important is folowing:

Who win MUST BE REWARDED,but NOT while he often plays,only because he won.That
is possible to implement on proper mathematican way.
Who lost shall be NOT PUNISHED too much ,to be motivated
for next games.
Rating system must be dynamic,but also limited.

If you need help to make rating system better ,i am at your service.

sincerily Agresor
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